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Overly Complex Meter SystemNote: This is very complex. This is the point. It seems that almost invariably character alignment systems are broken down to good/evil. You either wound up being Kung-Fu Action Jesus or MIndless Hack 'n' Slashing Jack the Ripper. There's more to a person than that (usually). So, I've attempted to set out a fairly complicated system to give you more information about NPCs in the world, and also to open up more complex interactions with people based on your current alignments.Overly Complex Meter System by ~Spookybishop
Note the second: Additionally, consider the idea that you actually have two alignment lists. One personal, and one based on reputation. The personal shows what you actu

Element PersonalitiesFire (Defender, Avenger, Privateer)Element Personalities by ~Spookybishop
Water (Nurturer, Compromiser, Stoic)
Air (Wanderer, Prankster, Adventurer)
Earth (Moderate, Guide, Naturalist)
Ice (Cynic, Scientist, Shyer)
Metal (Builder, Warrior, Sentinel)
Thunder (Judge, Demagogue, Inciter)
Plant (Druid, Cultivator, Hermit)
Light (Peacekeeper, Crusader, Luminary)
Shadow (Informant, Coward, Vizier)
Time (Scribe, Nostalgic, Profiteer)
Space (Cartographer, Observer, Guardian)
Absence (Remaker, Psychotic, Daemoniac)
Fire
General: Fire magic manifests most often in people with a capacity for strong emotions. Said emotions are often displayed as they are felt; Fire p
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Potential Stat SystemStrength: A character's strength represents their physical prowess. A character with a higher Strength stat can carry more weight, wear heavy armor, intimidate opponents, and deal more damage with manual weaponry (swords, bows, etc.). In contrast, a weaker character can carry less weight, can only wear lighter armor, hostile NPCs are more likely to attack you eagerly, and less damage is done with manual weapons. Strength might also affect a character's abilities to move or break objects, threaten people for information or money, and their ability to jump, climb, and swim.Potential Stat System by ~Spookybishop
Perception: A character's perception represents the effectiveness of t